![]() ![]() With average hit points, you have 8 x 8 + 4 hit points, so 68. Monster needs 8 to hit, so 75% hit chance. Monster needs 7 to hit, so 70% hit chance. That monster has +9 to attack and 55 damage per round. 17.5 x 0.40 x 2 = 14 dmg per roundĪssuming you're wearing nonmagical studded leather. You need to roll 13+ to hit, so 40% chance to hit. Without ASI, with Sharpshooter Special Attack: Attack +3, Dmg 1d8+13 (avg 17.5). You need to roll 8+ to hit, so you have a 65% chance of hitting. Without ASI: Attack +8, Dmg 1d8+3 (avg 7.5). You need to roll 7+ to hit, so you have a 70% chance of hitting. (Using Hunter's Mark or other damaging effects won't really make a big difference here.) You're making two attacks per round. I'm going to assume you're fighting one of those enemies, and that you have Archery Style, and that you're using a nonmagical longbow, and that you're not using Hunter's Mark or anything. I can do some white room calculation for you if you want! A solo threat for an 8th level party is CR 11, which averages AC 16 (Blog of Holding math calculations plus Xanathar's for encounter balancing). (Some people have the misconception that they matter more because there's fewer bonuses so each one counts for more, but that's not how the math actually works out.) You won't suck because of a single Dexterity modifier level. With 5e math, modifiers matter less and most rolls have low target numbers. ![]() Sharpshooter will probably make more of an overall difference than +1 to Dexterity modifier. ![]()
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